EarWorm Entertainment
Where the record gets made.
EarWorm is where people find music. EarWorm Entertainment is where the people making it work: artists, producers, engineers, directors, managers and the lawyers who make it official. It uses the same EarWorm account. No second sign-up.
Each project gets a private room for the people on it, with a permanent record of what was said. The records for ownership, money and approvals are built to be added to, never quietly rewritten.
What works today, and what does not yet
Live means you can use it now. Foundation built means its rules are enforced and tested, but there is no screen for it yet. Not connected means it depends on a partner or service that EarWorm has not connected. EarWorm does not deliver to streaming services today, and does not have direct access to any of them.
Project Rooms
A private room per project for the people working on it, with a permanent record of what was said.
Team
Who is on each project and what they can do there.
Files and versions
Stems, mixes, masters, artwork and cuts, each version kept and never silently replaced.
Calls and screen share
Voice, video and screen share inside a Project Room.
Mastering
AutoMaster, Intermediate with human checking, and Mastering Pro with a senior engineer.
Rights and splits
Who owns what share of each work, agreed and frozen before money moves.
Releases
Building a release and checking it is ready before it goes anywhere.
Distribution
Delivering releases to streaming services.
Royalties
What each person is owed, from a ledger where every cent has a matching entry.
Store
Selling music, merchandise and tickets directly, with creators paid out.
Video
Music videos and visual releases, with protected playback.
Film
Longer work, screenings and rentals.
Catalog
Everything you have released or are working on, in one place.
Analytics
How your work is moving: catches, saves, shares and direct sales.
EarWorm Intelligence
AI help with metadata, descriptions and paperwork. It suggests; a person decides.
Planned prices
Published now so they are not a surprise later.
| Service | Price | Status |
|---|---|---|
| AutoMaster | $6.99 each | Not yet available |
| Intermediate mastering | $49.00 each | Not yet available |
| Mastering Pro | $149.00 each | Not yet available |
| Solo distribution | $29.99 a year | Not yet available |
| Entertainment Pro | $99.00 a year | Not yet available |
Platform fees on direct sales, once selling opens: digital sales by creators 10%; ticket sales 8%; premium video and rentals 12%. The fee is rounded down, so a fraction of a cent always stays with the creator.
How the records are kept
Ten rules for anything involving ownership or money, and how far each one is in place.
- Every file is identified by a hash of its contents. Enforced by the database. File uploads are not open yet.
- Rights changes are added, never edited. Enforced. A final split cannot be changed; a new version is made instead.
- Ownership arithmetic gives the same answer every time. Enforced and tested on thousands of generated splits.
- No file is silently replaced. Enforced. A new upload becomes the next version beside the old one.
- Every amount of money has a matching entry. Enforced. A transaction that does not balance is refused. No money has moved through it yet.
- A payment recorded twice is recorded once. Enforced with a unique key per real-world event.
- Approvals can be traced to who made them. Changes to membership, splits and releases are recorded with who made them. These records are not digital signatures.
- Every project keeps a complete history. Enforced. Each entry is chained to the one before it by a hash, so altering a past entry is detectable. Verification does not yet run on a schedule.
- People, not AI, decide on ownership, money and releases. Enforced in code. No AI features are switched on.
- Payouts are reconciled before money moves. The arithmetic is built. The reconciliation run is not, and there are no payouts.